|Related to : How to Dye Lax Mesh|
|Exporting a 3D mesh object having a text on its mesh surface from Blender into C# project|
Let's assume we have a 3D mesh object created in Blender. Our mesh
object has a texture on its mesh surface. We want to export whole
object from Blender into C# project. How to do export procedure ?
Could one explain me. Development environment is VS2008 C#
|How do I use cv::remap with forward mesh, not reverse mesh, to warp images?|
I have a mesh of, say, 11 x 11 vertexes. The idea is that every
point(vertex) holds the normalized floating-point position of that
pixel in the warped image. E.g. if I want to stretch the upper left
edge, I write in the first vertex (-0.1, -0.1).
I have the
grid, but not the image warping function. cv::remap does exactly that
... but in the reverse order - the mesh "says" which pixel
neighborhoods to map to a regular grid on the output.
there a standard way in OpenCV to handle reverse warping? Can I easily
transform the mesh or use another function? I am using OpenCV and
Boost, but any free library/tool that does that will work for
|3D Sphereical Terrain with an 8 mesh sphere. The edges of the mesh are obvioulsy seen and I'm not sure why|
I'm working in Unity3D, but my issue is with 3D meshes. I'm hoping
someone here can help or point me in the right direction.
I have 2 version of code, http://www.pasteit4me.com/695002 (old)
and http://www.pasteit4me.com/690003 (new). The old code, makes a
single mesh sphere and creates a terrain on it. The new code makes an
8 mesh sphere and creates a terrain on it.
On the new
version the edges of the meshes are obviously seen and I'm not sure
why. It looks like the edges are adjusted no much, almost 2-3 times
more than they should have been. GenerateB() in the old code and
Generate() in the new code creates the sphere. MakeTerrain() in both
|Matlab : Conversion of Triangular mesh to Regular (Square) Mesh|
mI currently possess a triangular mesh model of a heart that is
loaded into Matlab for further manipulation. The current problem is
the that I require a regular (square) mesh model of the heart in order
to perform proper texture mapping of an image. Can anyone provide a
function or even another program that can convert the current
TRIANGULAR mesh model to a regular SQUARE model? Thank you :)
|How to normalize a mesh into -1 to 1, then revert from normalized mesh to original one?|
I have a mesh model in X, Y, Z format. Lets say.
In first step, I want to
normalize this mesh into (-1, -1, -1) to (1, 1, 1).
normalize means to fit this mesh into a box of (-1, -1, -1) to (1, 1,
then after that I do some processing to normalized
mesh, finally i want to revert the dimensions to similar with the
P = Original Mesh
nP = Normalize(P); //
from (-1, -1, -1) to (1, 1, 1)
cnP = do
something with (nP), number of vertices has increased or dec
|Mesh Opacity issue when the mesh is invisible|
I have created a jsfiddle [ http://jsfiddle.net/georgeneil/cfrsj/5/
] to demo the issue.
The scene have a red cube and a
number of particle inside that cube. Here the steps to reproduce the
1) Set the cube as invisible by unchecking the
visible checkbox in the control pannel.
2) Rotate the
3) Increase the opacity via the opacity control in
4) Set the cube as visible.
cube would have become completely opaque. I have observed that the
issue is not consistent but used to occur most of the time for
Is this a bug in the A
|Is Fiber Mesh Better Than Wire Mesh for Concrete?|
Concrete can shrink or lose volume as it loses moisture. The extent of
this shrinkage depends on the concrete mix and the ratio between
different ingredients. Shrinkage can potentially result in cracking.
Fiber and wire mesh both help to deal with the problems created by
this shrinkage cracking, although they do so in different ways.
Wire MeshControl joints are pre-selected cracks in the concrete. By
determining where the cracks will occur in advance, builders can
minimize the damage shrinkage cracking might otherwise cause. Wire
mesh enables builders to put the control joints farther apart than
they would otherwise. Excessively wide spacing for control joints
permits shrinkage cracks to
|How to Turn Soft Mesh Into Hard Mesh|
Most lacrosse sticks have pockets made of mesh. Although mesh is
durable, if it's too soft it wears and shrinks with use. A harder mesh
produces harder shots, but if it's too hard, it's difficult to cradle
the ball. Therefore, when you're hardening your pocket mesh, do it
gradually until you've reached your desired feel.Difficulty:Moderately
EasyInstructions Things You'll Need
Fill a bucket with cool
water. Use enough water so that your lacrosse pocket is completely
submerged in the water.
Add table salt to the water and stir until
dissolved. Use about 1 cup salt or until the salt doesn't dissolve
|Displaying mesh using DirectX 9 - Mesh differences|
This is my program to display a .x mesh. I am able to display the
mesh tiger.x but not able to display ball.x. What is the difference
between the two meshes? Is there something I should handle in the
code? But I am able to view both the meshes using standard mesh
viewers like the one which come with DirectX SDK.
|Fiber Mesh Vs. Wire Mesh|
When remodeling your home, you may want to use concrete to build a car
port or porch. Wire mesh was a popular addition to concrete in order
to provide foundational support. As of 2010, however, many companies
are switching over to using a fiber mesh in the concrete instead.
Fiber MeshSynthetic fibers are added in a recommended dosage into the
concrete. These fibers may end up sticking out of the concrete and
make it difficult to get the finish on the concrete to look the way
you want. However, most fiber mesh will burn off if exposed to U.V.
light. After a year, you should not be able to notice them.
MeshWire mesh is a welded metal fabric arranged in a pattern before
| [directx] Mesh on mesh |
i want to create some kind of robot arm, its
need to be very simple,
so i decided to create this from cubes -
few of them i want to
transform separetaly from another. I know
how to create this cube, how
to transform rotate in different
ways - buffers, vertices, meshes. Id
like to use mesh, its the
simplest way but i dont know how to create
one mesh on the exact
position on another. And somehow stick them
an idea like this:
= Matrix.Translation(5.0f, 18.0f,
|How to Fix Mesh|
With its light, airy look, mesh (also known as netting or tulle) suits
a variety of occasions and settings, from ballerinas' tutus to the
hanging over a crib. However, because of its delicate nature, mesh
also rips easily. When this happens, you do not necessarily have to
replace the mesh object; rather, with a few steps, you can repair the
fabric so that it can continue to serve its
purpose.Difficulty:ModerateInstructions Things You'll
Measure the area of mesh that is damaged.
A tape measure will work best for this, though you can also use a
Sew the two sides of damaged mesh together
Does anyone know of any good tutorials on 3d games, specifically, mesh
and x files?
|Q: DX9, VB.NET, Mesh A + Mesh B = Mesh C|
How is it
possible to combine two meshes to a single mesh?
The reason is
that I have to show hundreds of small meshes
and the performance
of rendering one big mesh with identical
number of vertices is
(I've tried it out using vertex buffers to make a
Now I want to take two meshes A and B, which were created
a 3D software and loaded as *.x-file by the directx
function, and put them together to a third mesh C.
(Mesh A + Mesh B = Mesh C, if possible including previous
transformation, materials and texture .)
|PHP to Mesh 2 PDF'S Together or not?|
I have an already pre-designed PDF, and I would like to fill the
PDF with some database information. So I'm curious if I should save
the PDF into JPG's and render them out with the data on top of the
image and re-create a PDF.
Or is there a way to use the
PDF already, and print data into the PDF that is already made?
I am trying to figure out the best solution to generating this
type of PDF.
All thoughts would be greatly
|How to Dye Mesh|
Although mesh exists in a variety of materials, it tends to be made of
synthetics such as nylon and polyester. Synthetic fibers can be
trickier to dye than plant or animal fibers, but it can be done. The
process for dyeing mesh is immersion dyeing, and the type of dye
required is acid dye. Acid dyes are highly concentrated pigment
powders that must be mixed in small batches and added to a vat of
simmering water.Difficulty:ModerateInstructions Things You'll
Acid dye powder
Large cooking pot
Soak the mesh for 30 minutes in a sink full of water
with 1/2 tsp. of concentrated textile deter
Has anyone have any cool idea or
links to sites where they have cool effects of filling in the colours
of a 3d mesh?
|FS: CH Mesh Cap.|
FS: CH Mesh Cap.
Chrome hearts mesh cap in
Condition 9.5/10. Just
back from dry cleaner, so currently it's as good as new !
Whatsapp me or text me at 919nine9213 for
photos and information.
|How to Dye Lax Mesh|
Lax mesh is a type of nylon mesh used for stringing lacrosse sticks.
Although it is available in a wide range of colors, you can also dye
white mesh with acid dyes. Any lacrosse mesh made of 100-percent nylon
will respond to immersion dyeing in simmering water. Although their
name might imply toxicity, the only acid required is plain white
vinegar. Bright vivid acid dyes are available in some craft stores and
from multiple online retailers.Difficulty:ModerateInstructions
Things You'll Need
Acid dye powder
Small Pyrex bowl
Large cooking pot
Fill a sink with
2.5-gallons of hot water
Dowloaded AVG (free) successfully
Downloaded Comodo (free)
apparently successfully also
Restarted computer, it rebooted
put in password>>> Loading
settings, computer froze unable to go any further>>Help
Thank you for any advice